Originally conceived as a high-value real time approach game for Mac computers, Bungie’s Halo franchise has gone on to become one of the largest first-person shooter franchises in gambling and an incredibly important one at that. It’s not unreasonable to say that if it wasn’t for Halo, Microsoft’s Xbox manufacturer might not have survived past its first console. Kicking things off with all the original Xbox launch title Halo: Combat Evolved in 2001, Bungie effectively altered the console first-person shooter using a game which featured an intriguing sci-fi story and setting, a charismatic hero in the Master Chief, and also obviously, fluid controls and thrilling gameplay. Over the years and a half since Halo first came to the scene, the franchise has become synonomous with the Xbox brand, and it has launched many sequels and also spin-offs of varying quality.
Although the franchise is not as hot as it once was, with all Halo Wars 2 out this past year and Halo 6 somewhere on the horizon, Halo isn’t going anywhere anytime soon. As a longtime Halo enthusiast myself, I believed it would be fun to try and position each game from worst to best (omitting remasters and collections of course). Clearly, this means this will be a somewhat biased record, however I think you’ll find that I’ve justified all my rankings. Don’t hesitate to share your own personal ranking of the Halo games at the comments!
I have not managed to perform Halo Wars two yet, therefore I have not included it here, but I’ll be sure to incorporate it in once that changes.Read about halo combat evolved rom At website Also, I’m not including Spartan Strike because it’s essentially an inferior version of Spartan Assault and would rank at the bottom of the record anyway.
Set between the events of Halo 3 and Halo 4, Spartan Assault is a top notch twin-stick shooter that was initially released on cellular platforms, but finally made its way into Xbox One and Xbox 360. Regrettably, the jump to consoles did not do much to alter Spartan Assault in the unremarkable, although capable twin-stick shooter that it is. That can be a genre, after all, that has given us some incredible matches through the years, such as Geometry Wars, Super Stardust HD, along with Resogun, along with Spartan Assault falls far short of these names.
Even the game’s internet co-op mode and general presentation are unquestionably its best features, but at the close of the day, this is more of a passing curiosity for Halo fans compared to an adventure they’ll want to return to. You will find much superior twin-stick shooters out there which are actually worth your money and time and aren’t laded using microtransactions.
8. Halo Wars
Featuring an honest-to-goodness campaign using a good narrative set ahead of the events of Halo: Combat Evolved, in addition to the regular assortment of multiplayer modes you would expect to find at a RTS, Halo Wars excels at availability and is the ideal game for those put off by much more complicated RTS games located on PC. However, that accessibility can also be what holds Halo Wars ago, as it is too simplistic to appeal to the hardcore RTS audience rather than persuasive enough to sway most Halo fans from the show’ more conventional first-person shooter experiences.
Additionally, while I will concede that Halo Wars does an exceptional job of translating the Halo universe into a competently-made RTS, I have never been a huge fan of the genre, that is part of the reason why I’ve rated it low. Still, Halo Wars did well enough to spawn a sequel and also by many reports, it is better than the original (it probably helps that this one is also available on PC this time out).
7. Halo 4
When Bungie left Microsoft from 2007 to associate with Activision to what could eventually become Destiny, the keys into the Halo franchise were passed to 343 Industries, a Microsoft-owned studio, even after the launch of Bungie’s closing Halo game, Halo: Attain. To mention that 343 had big shoes to fill could be a vast understatement, since they not only had to show with Halo 4 which they could craft a game that could live up to Bungie’s work, but also justify the yield of Master Chief, that had efficiently”completed the fight” in the conclusion of Halo 3. To this end, 343 was mostly successful. 1 area that Bungie never exactly cried at was crafting games with pretty images, so it came as a small surprise to see just how much better Halo 4 seemed than its predecessors (seriously, it’s still a wonder how they made it running on the Xbox 360 at all).
The game’s campaign has been ambitious, introducing players to a whole new planet and race of enemies at the Forerunners, while additionally diving deeper into the franchises’ mythology. Spartan Ops was yet another enjoyable accession, giving gamers a variety of cooperative assignments to play with buddies that just got better as they went along. Unfortunately, some questionable design decisions make Halo 4 that the worst’traditional’ Halo game. While the campaign featured quite a few cool setpieces, narratively it was all over the map along with near-incomprehensible to the average participant, relying heavily on extraneous material like books, publications, and even a (admittedly fairly great ) miniseries called Halo: Forward Unto Dawn to fill in the openings. However, the biggest problem with Halo 4 has been easily its multiplayer, that attempted to ape Call of Duty’s loadout and perk design too significantly, resulting in an experience that completely missed the point of Halo’s level playing field mentality. Fortunately, 343 made strides to improve these problems with their following kick in the can, but not without introducing a couple of new issues on the way.
A significant reason for this may have to do using 343’s regrettable decision to cut out split-screen entirely in favour of achieving better visual fidelity and also a higher frame rate, a choice that pops off a ton of fans who have been used to Halo being their go-to sofa co-op shot (myself included). As soon as you get past the sting of just being able to play together with your buddies online though, Halo 5 really has a great deal to offer you. While its campaign suffers from many of the same problems as Halo 4’s and ends on a cliffhanger to boot (you would think Microsoft could have placed a moratorium on cliffhangers after the enormous backlash into Halo 2’s ending), its flat design was somewhat stronger (a mission about the Elite — sorry, Sangheili — homeworld is a highlight) and was created with co-op drama in mind, for both better and worse.
Nevertheless, as important as Halo efforts are, the multiplayer is the most important draw for the majority of players and it’s this element that provides Halo 5 the edge over its predecessor. As a result of a variety of gameplay tweaks focused on personality agility, Halo 5 would be the fastest and most liquid game from the franchise and its aggressive modes made excellent usage of those changes by ditching Halo 4 CoD inspirations in favor of a return to more traditional design. Simply put, Halo 5 offers one of the very best competitive online experiences in gaming right now thanks to how well designed it is, but because of 343’s commitment to regularly offering free upgrades. In a age where players are generally expected to cover additional avenues, 343 has really taken another route and created every new upgrade free to all of its players. In reality, they’ve added so much to the game since its late 2015 launch that it barely looks like the match it was at launch and in some ways feels like the many fully-realized Halo multiplayer offering to date.
5. Halo 3: ODST
Starting life as a slice of growth material to Halo 3 called Recon, ODST morphed into something a bit more ambitious through development and effectively became a separate entrance into the franchise, regardless of what the’3′ in its name might indicate. Place on Earth during the events of Halo 2, ODST switches up things by casting players less the Master Chief but rather as’the Rookie,” a part of the Orbital Drop Shock Troopers who gets separated from his group after falling into the devastated city of New Mombasa. With a score score score by prior Halo composer Marty O’Donnell, ODST dropped players right into a rain-soaked town and put more focus on exploration compared to previous Halo matches, with the Rookie searching town for evidence of what happened to his lost squadmates. Each piece of evidence triggers a flashback mission that are usually more action-oriented than the Rookie’s, helping contribute some sort into the event.
Even though the Rookie still controls equally to the Master Chief, he’s no Spartan and is significantly more vulnerable because of this. This little change has a huge effect on the moment-to-moment gameplay, as players have to have a more measured approach to fight when they did in preceding Halo games, even on lower difficulties. ODST additionally introduced the horde mode-inspired Firefight into the show, a co-op manner that acts players with holding out as long as possible from waves of increasingly challenging enemies. Regrettably, ODST loses points because of its brevity and lack of aggressive multiplayer, but it’s absolutely a game that punches above its weight and scores points for trying (and succeeding) to be a different type of Halo encounter.
4. Halo Two
Halo 2 has become infamous because of its cliffhanger ending, which admittedly remains among the worst in gambling. The other major difficulty that buffs often raise is that the effort spends an excessive amount of time on the Arbiter, that was released as a new playable character in this installment, at the cost of the Master Chief. That said, Halo 2 might not have any campaign whatsoever and would still be among the very best Halo games thanks to the multiplayer, which represented the franchise’s first foray into online gaming.
There’s a fantastic reason Halo 2 has been the most popular game on Xbox Live on its heyday, as there was just no additional multiplayer experience like it on consoles. The map collection is arguably the finest in the series, with all-time favorites like Lockout and Zanzibar making their debut here, and also the introduction of new gameplay systems such as dual-wielding and car hijacking gave players a great deal more choices on the battlefield. You can certainly see the indications that Halo 2 has been rushed to market — probably the most evident in its deflecting texture pop-in and abrupt ending — but it’s also among the most important games in Xbox background and provided an early blueprint for the way to do internet multiplayer directly onto Xbox Live.
3. Halo: Combat Evolved
Here is the game that started the Xbox and revolutionized first-person shooter design in a number of other games have done before or since. What is impressive about the first Halo is that it still holds up remarkably well today, over 15 years following its original release. Sure, it now looks quite dated and its level design starts to drop off a cliff around the halfway stage, as Bungie recycles corridor-after-corridor so as to pad the game’s length, however this is undoubtedly a case where the benefits far outweigh the negatives.
These are gaming moments that stick with you personally and that they were anchored through an intriguing sci-fi narrative, amazing weapon design (has there ever been a better weapon in a FPS compared to Halo’s pistol?) And, oh yeaha ridiculously addictive multiplayer mode that was played religiously in several dorm room from the early 2000s. Afterwards Halo games enhanced on Combat Evolved’s layout in several locations, but it is tough to think of many other first kicks in the can that turned out this well.
Additionally, there is not any greater name screen in all of gambling. That music…
2. Halo: Attain
Bungie’s final Halo games has been one of its greatest, as Halo: Reach is a near-perfect sendoff from the storied programmer. Despite the fact that it doesn’t contain the Master Chief, Attain arguably has the greatest complete campaign in the whole series, as all its nine missions is a winner and there’s no Library level in sight to drag the whole thing down. A prequel entrance detailing a few of the largest conflicts between humans and the Covenant, Reach details the fate of Noble Team because they desperately struggle to stop the Covenant from annihilating the world Reach. Whereas every Halo game that puts you in command of Master Chief is intended to make you feel to be an unstoppable super soldier, so Reach chooses the opposite approach and immediately becomes a sport about collapse. Sure, your personality (the blank slate called Noble Six) is equally as capable in battle as the Chief, however, he and the remainder of his staff are fighting a war they don’t have any hope of winning. Though the game will not end on a hopeful note, Bungie’s choice to throw gamers into a losing battle that just gets worse as the narrative progresses is a daring one and few games, FPS or have achieved the exact same level of melancholic sacrifice as Reach is able to communicate in its effort.
If which weren’t enough, Attain also includes one of the better multiplayer encounters in the franchise, along with both Firefight and the normal suite of aggressive styles present and accounted for. While Reach’s overall map choice is a little poorer compared to the likes of Halo 2 and Halo 3 and also the inclusion of armor skills was trendy, but limiting — rememberthis was before running proved to be a permanent ability in Halo — I firmly believe that Sword Base would be the biggest Halo map of time and its addition alone elevates Attain to all-time status in my eyes.
1. Halo 3
Halo 3 may be my overall favorite sport in the franchise, however I can’t deny that it is the best. The match finally gave fans the full-scale Earth invasion they had expected from Halo 2 and the amounts put on Earth are great, the rear half of this effort moves the ante with levels put over the Ark, the setup that generated all the Halo rings in first area (that said, the level Cortana will go perish forever). Following the polarizing inclusion of this Arbiter in Halo 2, it was great to play a campaign as Master Chief back, however Halo 3 also gave the Arbiter his due with its cooperative play, with assistance for up to four gamers.
Moving on multiplayer, Halo 3’s map choice proved to be a slight step back in the leading layouts of Halo 2, but it made up for it with its near-perfect balance. It is only hard to find fault with a lot of anything when it comes to Halo 3 multiplayer, as it seems like it was designed with every enthusiast in mind. Want to climb the rankings in aggressive play? Done. Want to just hang out with friends and play with your buddies online, with split-screen guests to boot? You can do that too. Heck, Bungie even figured out a way to balance out dual-wielding with the remaining part of the weaponry, to the point where either felt as viable alternatives instead of manner Halo 2 privileged dual-wielding at the expense of everything else but the power weapons. This is also the game which introduced Forge, that is now a mainstay mode ever since.
Bungie managed to cap their Halo trilogy off using the very best match in the series and that I can only expect 343 could follow suit with Halo 6, that will represent the end of their Reclaimer trilogy. Until then, it is Halo 3’s fight to lose when it comes to the most effective complete Halo game.